|
Post by bufftabby on Jan 8, 2011 9:18:04 GMT -6
It's interesting to note how much lying is going on on Town's side this game. Story has said that he'd vote for ed if he could, and at that point someone had voted and unvoted ed, and so he would be allowed to vote for him, which is a situation I specifically told him would allow for a vote. Crazypunker left out part of his PM, making it sound like he wouldn't die from any kill, not just a lynch. I don't know if SisterC is lying or mistaken, but she got a result (well, of nothing) the Night she says she turned in her action too late.
I do feel bad about the confusion over posting restrictions. I definitely meant that there were no posting restriction regarding PMs etc, not that there were no Post Restrictions. I suppose you could look at it as Story having a vote restriction, and sister c having a post requirement, but I wish I had phrased the rules differently IRT that. I would never intentionally specify that there would or would not be Post Restrictions in a game, the way I might with recruiting or something.
|
|
|
Post by billmc on Jan 8, 2011 10:06:15 GMT -6
Well the rules saying no posting restrictions are one thing - but both story and sisc are perfectly capable stating they WHY they are doing it.
|
|
|
Post by mhaye on Jan 8, 2011 11:59:17 GMT -6
It seems to me that players are assuming they know what "no posting restriction" means.
I'm not sure I do know, but if I were either Storyteller or SisterC I'd have asked (publically) by now.
I suspect Storyteller is indulging in not telling the whole truth. He's giving the impression that he can't vote to mislead the Mafia into leaving him alive to endgame, when he can place a vote they're not ready for. SisterC? I can't explain. If she got a result she should have cited it. Maybe she misread your reply.
|
|
|
Post by billmc on Jan 8, 2011 15:18:41 GMT -6
Possibly - tho he might get himself lynched first
|
|
|
Post by bufftabby on Jan 8, 2011 18:04:54 GMT -6
I don't understand why they lynched charr, when they've seen that there's at least one other Night killing force. Lynch him eventually if nothing else takes care of him, sure, lynch him. It just seems a little premature--and not even scum-led.
|
|
|
Post by mhaye on Jan 10, 2011 13:34:32 GMT -6
Possibly - tho he might get himself lynched first He might. On the other hand, he's a grown lad who knows the risks. I don't understand why they lynched charr, when they've seen that there's at least one other Night killing force. Lynch him eventually if nothing else takes care of him, sure, lynch him. It just seems a little premature--and not even scum-led. It's not in the cult's interest to lynch Charr, is it? So long as he remains on the roster and inactive, the Town are operating one member down, so brings the Cult one step closer to dominating the vote. While Charr was a mislynch, they still have the same number of active anti-Cult voters they did before. Lynching crazypunker would have reduced the number of anti-Cult voters as well as generated a mislynch. Charr's death generates little information for the Town; however, this is somewhat balanced by the fact that the cult's position is weaker than it might have been. That's a lot easier to see from out here. Someone in the cult should start speculating about who's killing them. It'll be intriguing to see what happens if Total hits on the idea of redirecting Texcat tomorrow Night. That might help their position, so long as they don't waste a kill targeting Hockey Monkey (who, if I read right, doesn't count towards stopping the Cult winning.)
|
|
|
Post by bufftabby on Jan 10, 2011 16:10:51 GMT -6
I don't think I would've been in favor of lynching charr or crazypunker yesterDay, knowing that there's another killing force out there who could possibly take care of it.
|
|
|
Post by mhaye on Jan 10, 2011 17:21:52 GMT -6
I don't think I would've been in favor of lynching charr or crazypunker yesterDay, knowing that there's another killing force out there who could possibly take care of it. As Town, I would have argued against Charr. Maybe not Crazypunker; the argument that non-revealing Scotsmen are likely to be anti-Town is strong after Conspiracy 4. But, from the point of view of the cult, any lynch of an active player (except Hockey Monkey, who doesn't advance them towards their goal at all) is preferable to lynching Charr.
|
|
|
Post by catinasuit on Jan 11, 2011 10:22:02 GMT -6
Hmm, Well I enjoyed playing it, and congrats to texcat and guiri who will easily win this game for town.
I would love to know why as tracker I could not find out that Guiri and texcat had Night actions.
|
|
|
Post by hoopyfrood on Jan 11, 2011 13:08:34 GMT -6
Hmm, Well I enjoyed playing it, and congrats to texcat and guiri who will easily win this game for town. I would love to know why as tracker I could not find out that Guiri and texcat had Night actions. While I haven't been keeping track of who did what, the witches, like scum, had to designate an actor. If you never tracked that actor the Night he or she took the doc or kill action, you wouldn't have seen anything.
|
|
|
Post by catinasuit on Jan 11, 2011 13:14:16 GMT -6
Yeah, texcat has been carrying out the actions, not guiri.
|
|
|
Post by bufftabby on Jan 11, 2011 15:33:28 GMT -6
Hoopy's got it.
|
|
|
Post by rabidcookies on Jan 11, 2011 16:12:10 GMT -6
I'm still kicking myself for not protecting Bill the night he died, though I would have been dead. I said that I might change from Squink to him and probably would have made the change had I been awake or gotten back to the computer in time.
I'm glad I at least died well, doing my job and mucking up scum's plans. And I'm glad my initial reaction to story was correct, though significantly affected by meta-game perspectives on Story. I also agree that once Sister C came out with another "post restriction", that my suspicion level increased quite a bit on both of them, which also indicates to me that they are doing themselves a disservice not to clarify with the mod in the public and choosing not to stop lying. That is not Lying Well(tm) as a Townie in my book, Story.
|
|
|
Post by catinasuit on Jan 12, 2011 4:01:55 GMT -6
As for the scum side, I think what is hurting us the most is the need to generate at least 8 mislynches to win the game. That's a lot. Especially as there are only 6 vanilla in the game which means convincing the town to actually lynch at least two of their own power roles.
As far as the game has gone, if you discount the two NKs, I don't think we were doing too badly.
|
|
|
Post by bufftabby on Jan 12, 2011 20:49:15 GMT -6
Well, that's 8 mislynches, minus any mis-kills from the Witches. I realize there haven't been any, but that's thanks to guiri's keen eye for scum this game.
|
|
|
Post by catinasuit on Jan 13, 2011 3:32:33 GMT -6
Which also counts as 8 mislynches + those required to catch up from scum kills from the witches The problem is that there is little to no incentive for the witches to kill unless they are certain, in the same way as a vigilante should not kill unless an obvious target is presented. By drawing the game out, they force the scum to provide more info during lynches which can be used to track them. Now if you had forced the witches to protect one Night and NK the next, that could have been interesting.
|
|
|
Post by billmc on Jan 14, 2011 15:59:43 GMT -6
town's play is really confusing me
|
|
|
Post by hoopyfrood on Jan 14, 2011 21:55:41 GMT -6
I think having a two person vigilante power is way too powerful. I mean, sure Guiri is one of the best scum-hunters out there, and texcat isn't a slouch either, but the ability to have two people cognizant of each other and undeniably pro-town choosing a kill between them is much too swingy.
|
|
|
Post by catinasuit on Jan 17, 2011 7:16:45 GMT -6
Well, it looks like the scum and witches cross kill tonight.
Do the witches still get a protect/NK if one of them is dead?
|
|
|
Post by paranoia on Jan 17, 2011 10:48:54 GMT -6
From how I read it, I think so. The only condition for them killing from what I can tell is deciding who will carry out the action.
Also - from what I read, it's about time the scum got around to shooting guiri. His ability to finger scum this game would have made him a night 2/3 hit this game.
If the kill goes through tonight, after doing the math... it's what? Four or five mislynches necessary?
Total is fortunate she's fallen off of Texcat's radar - but it probably won't last. IF they lynch Crazypunker during the next day phase and she hit's Mr. Ed during the night, she'll most likely fall back to Total - especially if there isn't a Hockey Monkey around for hitting.
|
|