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PMs
Nov 22, 2010 14:09:07 GMT -6
Post by bufftabby on Nov 22, 2010 14:09:07 GMT -6
Here's to wishing there was an easy way to transfer my scribblings into computerized text. I'm an analog girl in a digital world.
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PMs
Nov 22, 2010 14:55:22 GMT -6
Post by bufftabby on Nov 22, 2010 14:55:22 GMT -6
0. The Fool -- Special Ed
You have descended into the chaotic heart of things, the center of the square of the cards and of the world, the point of intersection of all possible worlds. You can feel a dream swirling in the Chaos, awaiting only your Night's meditation to bring it forth. This dream shall be of the fellow traveler of your choosing, and you will remember this dream upon Daybreak. The memory of this dream shall be so powerful as to afford protection against any ill will brought against the traveler throughout the Day, and is so powerful it cannot be dreamt ever again, nor can it be dreamt of yourself. If the dream's power to protect is put to the truest test, your fellow travelers will not be able to help but see you as the architect of this work.
You are The Fool by nature, and a once-blessed Governor by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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PMs
Nov 22, 2010 15:18:18 GMT -6
Post by bufftabby on Nov 22, 2010 15:18:18 GMT -6
I. The Magician -- SisterCoyote
You are a poet, blind before but blind no longer, sitting amongst the Immortals, arranging your verses outside of time. You see your very best at Night, and so only then can you observe the nature of your fellow travelers. You shall watch a traveler of your choosing to see what external forces shape that person as they slumber. Upon Daybreak, The Muses will allow you to reveal these forces in verse.
You are The Magician by nature, and a watcher by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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Nov 22, 2010 15:33:36 GMT -6
Post by bufftabby on Nov 22, 2010 15:33:36 GMT -6
II. The High Priestess -- catinasuit You are the high priestess of a secret and sanguinary cult. You have tired of performing your ritual feast in the wood, electing instead to feast within the castle's walls. One of your group shall prey at Night upon the fellow traveller of your cult's choosing. Upon Nights in which you are not chosen to perform the sacrifice, you may instead bear witness to the Night's actions of a fellow traveler of your own choosing. You are The High Priestess by nature, and a tracker by destiny. You are of The Dark, and will achieve glory when The Light is outnumbered by The Dark. Scum: bufftabby.proboards.com/index.cgi?board=tarotscum password: visconti I will approve your account as soon after you confirm your PM as possible.
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PMs
Nov 22, 2010 15:40:00 GMT -6
Post by bufftabby on Nov 22, 2010 15:40:00 GMT -6
III. The Empress -- renata You are "empress" of a secret and sanguinary cult. You have tired of performing your ritual feast in the wood, electing instead to feast within the castle's walls. One of your group shall prey at Night upon the fellow traveller of your cult's choosing. You are The Empress by nature, a plain follower by destiny. You are of The Dark, and will achieve glory when The Light is outnumbered by The Dark. Scum: bufftabby.proboards.com/index.cgi?board=tarotscum password: visconti I will approve your account as soon after you confirm your PM as possible.
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PMs
Nov 22, 2010 15:49:40 GMT -6
Post by bufftabby on Nov 22, 2010 15:49:40 GMT -6
IV. The Emperor -- NAF1138 You are "emperor" of a secret and sanguinary cult. You have tired of performing your ritual feast in the wood, electing instead to feast within the castle's walls. One of your group shall prey at Night upon the fellow traveler of your cult's choosing. Should the cult be unable to reach a plurality in choosing the victim or the sacrificer, your word shall rule as law. As the Chosen One of The Dark, you cannot be observed when performing these sacrifices, appearing only as a dark fog. You are The Emperor by nature, Godfather by destiny. You are of The Dark, and will achieve glory when The Light is outnumbered by The Dark. Scum: bufftabby.proboards.com/index.cgi?board=tarotscum password: visconti I will approve your account as soon after you confirm your PM as possible.
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PMs
Nov 22, 2010 16:20:21 GMT -6
Post by bufftabby on Nov 22, 2010 16:20:21 GMT -6
V. The Hierophant -- sachertorte
You are a great shepherd of souls and interpreter of dreams. Each Night as you slumber, you may choose a fellow traveler of whom to dream, and thereby have a true vision of the actions of your chosen traveler even as they occur.
You are The Hierophant by nature, and a tracker by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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PMs
Nov 22, 2010 16:23:54 GMT -6
Post by bufftabby on Nov 22, 2010 16:23:54 GMT -6
VI. The Lover -- Mahaloth You are the holy harlot of a secret and sanguinary cult. You have tired of performing your ritual feast in the wood, electing instead to feast within the castle's walls. One of your group shall prey at Night upon the fellow traveller of your cult's choosing. Upon Nights in which you are not chosen to perform the sacrifice, you may instead spend the Night acting as a succubus upon fellow traveler of your own choosing, preventing them from any actions they may have intended that Night. You are a Lover by nature, a roleblocker by destiny. You are of The Dark, and will achieve glory when The Light is outnumbered by The Dark. Scum: bufftabby.proboards.com/index.cgi?board=tarotscum password: visconti I will approve your account as soon after you confirm your PM as possible.
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Nov 22, 2010 16:28:23 GMT -6
Post by bufftabby on Nov 22, 2010 16:28:23 GMT -6
VII. The Chariot -- Brewha Your chariot is drawn by two horses along the rough paths through the forest. You move so quickly that no one can catch you, save the most bloodthirsty. Anyone who attempts to act upon your person, save in murderous rage, shall be unable to succeed, seeing only the dark fog in your place.
You are The Chariot by nature, and invincible to actions by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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Nov 22, 2010 16:33:45 GMT -6
Post by bufftabby on Nov 22, 2010 16:33:45 GMT -6
VIII. Strength -- cometothedarksidewehavecookies
Your strength was not earned by playing with boars and wolves, but by observing how the forest lives on the constant clawing and devouring of animals and vegetables, and vowing to neither claw nor devour, and to protect anyone you can from the same fate. Each Night you may choose a fellow traveler for whom you will lay down your life to protect if necessary. You are Strength by nature, and a sacrificial protector by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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Nov 22, 2010 16:38:22 GMT -6
Post by bufftabby on Nov 22, 2010 16:38:22 GMT -6
IX. The Hermit -- guiri You are the Hermit, a hunchbacked soothsayer who overturns irreversible time and sees the After before the Before. Each Night you shall commune with The Devil, unanimously choosing a soul to either shield or eradicate. You are a Hermit by nature, and witch by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished. Witches: bufftabby.proboards.com/index.cgi?board=tarotwitch password: waite I will approve your account as soon after you confirm your PM as possible.
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Nov 22, 2010 16:41:18 GMT -6
Post by bufftabby on Nov 22, 2010 16:41:18 GMT -6
X. The Wheel of Fortune -- total ullz You are the fortune-maker of a secret and sanguinary cult. You have tired of performing your ritual feast in the wood, electing instead to feast within the castle's walls. One of your group shall prey at Night upon the fellow traveller of your cult's choosing. Upon Nights in which you are not chosen to perform the sacrifice, you may instead spend the Night choosing the fortunes of two of the travelers surrounding you. You are The Wheel of Fortune by nature, a redirector by destiny. You are of The Dark, and will achieve glory when The Light is outnumbered by The Dark. Scum: bufftabby.proboards.com/index.cgi?board=tarotscum password: visconti I will approve your account as soon after you confirm your PM as possible.
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Nov 22, 2010 16:49:10 GMT -6
Post by bufftabby on Nov 22, 2010 16:49:10 GMT -6
XI. Justice -- Hockey Monkey
You are the mighty scales of Justice, governed only by facts and reason. There is one who would dare to subvert the scales, lending greater weight to one side or the other based upon emotion. Such a subversion would topple the very idea of Justice, and so you must seek out those who would destroy you. Each Night, you will offer a name to the Oracle, in hope that this name is of the one whom you see. Upon entreating the Oracle using the correct name, you will feel a sense of overwhelming righteousness in your quest, secure in the knowledge that this interloper must be eradicated so that Justice may prevail.
You are Justice by nature, a competitive survivor by nature. You are of neither The Dark nor The Light, and must only vanquish your foe and survive until either Dark or Light claims victory beside you.
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PMs
Nov 22, 2010 16:58:32 GMT -6
Post by bufftabby on Nov 22, 2010 16:58:32 GMT -6
XII. The Hanged Man -- storyteller
You feel as though you are hung up by one foot, your head hanging downward. You are at the mercy of those around you, and must follow the will of the others in your decisions. You cannot cast any lot in the Day’s decisions without another traveler already having a lot currently cast in the same direction.
You are a Hanged Man by nature, and follower by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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Nov 22, 2010 17:02:36 GMT -6
Post by bufftabby on Nov 22, 2010 17:02:36 GMT -6
XIII. Death -- crazypunker
You are he who descends into the abyss of Death and again climbs the Tree of Life. You may once only find yourself in the Valley of Death and yet leave, and only in the light of Day.
You are Death by nature, and a Scotsman by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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Nov 22, 2010 17:15:25 GMT -6
Post by bufftabby on Nov 22, 2010 17:15:25 GMT -6
XIV. Temperance -- metallic squink
You are a barefoot maiden, mediator of the Holy Altar. You may choose each Night one fellow traveler to prevent from wandering the castle grounds, instead fixing them in place in worship at the Holy Altar. Choose your targets wisely, lest you do more harm than good.
You are Temperance by nature, and a roleblocker by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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Nov 22, 2010 17:18:24 GMT -6
Post by bufftabby on Nov 22, 2010 17:18:24 GMT -6
XV. The Devil -- texcat You are Mephistopheles, the old prince of all mingling and ambiguity. Each Night you shall commune with The Hermit, unanimously choosing a soul to either shield or eradicate. You are The Devil by nature, and a witch by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished. Witches: bufftabby.proboards.com/index.cgi?board=tarotwitch password: waite I will approve your account as soon after you confirm your PM as possible.
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PMs
Nov 22, 2010 17:23:24 GMT -6
Post by bufftabby on Nov 22, 2010 17:23:24 GMT -6
XVI. The Tower -- pleonast
You are the castle itself, an unthinking bastion from which either a curse or blessing has fallen upon, as time will reveal. You remain stoic even as others act, and like boulders and mountains, could be accused of being too phlegmatic.
You are The Tower by nature, and vanilla by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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Nov 22, 2010 17:29:21 GMT -6
Post by bufftabby on Nov 22, 2010 17:29:21 GMT -6
XVII. The Star -- BillMc
You are as a Star, beautiful and naked. The Sun and the Moon are your compatriots, better known to you as peekercpa and mhaye. You may not tarry and speak with your celestial comrades, but each of you are aware of the other.
You are The Star by nature, and mason by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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Nov 22, 2010 17:31:07 GMT -6
Post by bufftabby on Nov 22, 2010 17:31:07 GMT -6
XVIII. The Moon -- MHaye
You are as a Moon, gleaming coldly. The Sun and the Star are your compatriots, better known to you as peekercpa and billmc. You may not tarry and speak with your celestial comrades, but each of you are aware of the other.
You are The Moon by nature, and mason by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished.
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