Post by bufftabby on Nov 21, 2010 23:06:03 GMT -6
Town
1.5 The Fool -- one shot governor; night action
2 The Magician -- watcher; if target is visited, learns which player visited
2 The Hierophant -- tracker; if target visits someone, learns who was visited; night action
3.5 The Chariot -- immune to all actions
2 Strength -- sacrificial doc; dies in place of target if target would have been killed otherwise; night action
3 The Hermit -- witch 1 of 2; witches can choose to protect or kill a player each Night; choices must be unanimous
3 The Devil -- witch 2 of 2
.5 The Hanged Man -- must always vote for someone who has already been voted for
3 Death -- Scotsman
2 Temperance -- roleblocker; Night action
1 The Tower -- vanilla
1 The World -- vanilla
2 The Star -- mason 1 of 3; masons only know who the other masons are; no off-board communication
2 The Moon -- mason 2 of 3
2 The Sun -- mason 3 of 3
1 Ace of Wands -- vanilla
1 Ace of Cups -- vanilla
1 Ace of Pentacles -- vanilla
1 Ace of Swords -- vanilla
Town Total: 34.5 points, 19 players
Scum
6.5 The High Priestess -- tracker
4.5 The Empress -- vanilla
7 The Emperor -- god mode; kills by him cannot be tracked/watched, although trackers/watchers will know that their results were blocked
6.5 The Lovers -- roleblocker
7 The Wheel of Fortune -- redirector
Scum Total: 31.5 points, 5 players
I think the points are evened out by the presence of both masons and witches, and masons' inability to communicate, as well as the presence of third parties with their own agendas.
Third Parties
Justice -- competitive survivor
Judgment -- competitive survivor
Each may submit a guess as to the other each night. Mod will confirm or deny. Nothing happens upon confirmation, except that the player will now know who their competitor is and may push for their lynch. Not win-stealers.
1.5 The Fool -- one shot governor; night action
2 The Magician -- watcher; if target is visited, learns which player visited
2 The Hierophant -- tracker; if target visits someone, learns who was visited; night action
3.5 The Chariot -- immune to all actions
2 Strength -- sacrificial doc; dies in place of target if target would have been killed otherwise; night action
3 The Hermit -- witch 1 of 2; witches can choose to protect or kill a player each Night; choices must be unanimous
3 The Devil -- witch 2 of 2
.5 The Hanged Man -- must always vote for someone who has already been voted for
3 Death -- Scotsman
2 Temperance -- roleblocker; Night action
1 The Tower -- vanilla
1 The World -- vanilla
2 The Star -- mason 1 of 3; masons only know who the other masons are; no off-board communication
2 The Moon -- mason 2 of 3
2 The Sun -- mason 3 of 3
1 Ace of Wands -- vanilla
1 Ace of Cups -- vanilla
1 Ace of Pentacles -- vanilla
1 Ace of Swords -- vanilla
Town Total: 34.5 points, 19 players
Scum
6.5 The High Priestess -- tracker
4.5 The Empress -- vanilla
7 The Emperor -- god mode; kills by him cannot be tracked/watched, although trackers/watchers will know that their results were blocked
6.5 The Lovers -- roleblocker
7 The Wheel of Fortune -- redirector
Scum Total: 31.5 points, 5 players
I think the points are evened out by the presence of both masons and witches, and masons' inability to communicate, as well as the presence of third parties with their own agendas.
Third Parties
Justice -- competitive survivor
Judgment -- competitive survivor
Each may submit a guess as to the other each night. Mod will confirm or deny. Nothing happens upon confirmation, except that the player will now know who their competitor is and may push for their lynch. Not win-stealers.