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Day One
Dec 2, 2010 16:32:11 GMT -6
Post by naf1138 on Dec 2, 2010 16:32:11 GMT -6
Yes, I do. Want to hear it that is. edit: I have added a kitty to this post, because it just felt right.
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Day One
Dec 2, 2010 19:41:12 GMT -6
Post by naf1138 on Dec 2, 2010 19:41:12 GMT -6
On another strategy point, I know that toDay is a bit of a bust in terms of co-ordinated efforts from our group, but reading over the Day I think there is a real potential here for us to control the conversation in game if we want to.
Story is being quiet, Pleo plays his own game and will ignore us anyway, Rysto, Ed and Peeker will all follow the conversation of the Day, and everyone else is being sort of quiet.
I think if we start building the chatter toNight, and work on it slowly, we can completely control the conversation by Day 3. The only one of us who isn't known to be a talker is CIAS, and it's not like he has a rep for being quiet, just not one for being loud.
I don't know how to use that to our advantage directly yet, but right now I don't feel like town is hanging onto anything in particular...so we have an opening to get our own agenda pushed.
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Day One
Dec 2, 2010 19:42:50 GMT -6
Post by naf1138 on Dec 2, 2010 19:42:50 GMT -6
Oh, and the next person that I would like to see dead is Guiri. That is neither here nor there, but I figured I would put it out there.
Now I need to find something worth talking about in game. If anyone has any suggestions let me know.
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Day One
Dec 2, 2010 20:58:35 GMT -6
Post by mahaloth on Dec 2, 2010 20:58:35 GMT -6
How do we build the chatter?
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Day One
Dec 2, 2010 21:48:50 GMT -6
Post by naf1138 on Dec 2, 2010 21:48:50 GMT -6
First we all have to post enough that it isn't strange that we are the ones doing the talking. We would want to make sure that all of us are in the top ten posters, then we fluff it up a little at Night, and privately figure out what we want to push during the Day, then start coordinated message control.
If enough people say the same thing often enough, there are many in town who won't question it. We saw this happen with...whoever was lynched right before I was killed in EDII (turns out that was Suburban Plankton). A case was built against that person that I could not follow and didn't understand, but there were about 4 people who liked the case and it only takes 4 strong supporters to push a lynch through as long as there is some grain of truth, the rest is inertia.
If we make sure to build the cases slowly enough and also are sure that we are never the only supporters, we can probably force a pre lynch claim from a lot of people late in the Day, and then a quick sloppy bad lynch right after.
We don't all have to be saying the same thing, but just pushing in the same general direction with coordinated game plans for each Day. No one really does any player linkage analysis anymore, so the risk would be minimal and could be nonexistent if we play it right and make sure that it's never just us who are on the push, doubly so if we are pushing to force a claim not an actual lynch. We could probably even seed the secondary sloppy lynch target while building the case on the first player.
Again, I don't think toDay is the Day for this. Hell this might not even be a good idea. I tend to have a high bad idea/good idea ratio. But I figured I would throw the idea out there to see what y'all thought.
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Post by catinasuit on Dec 3, 2010 4:33:26 GMT -6
Hallo all, sorry for not being around.
NAF, I agree that if we step it up slightly, then we can control the conversation.
Also, I think Rysto should die tonight, I think he knows that Pleonast is vanilla, not suspects, knows.
Not to mention he is a strong player as well.
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Post by renata on Dec 3, 2010 9:25:20 GMT -6
On another strategy point, I know that toDay is a bit of a bust in terms of co-ordinated efforts from our group, but reading over the Day I think there is a real potential here for us to control the conversation in game if we want to. Story is being quiet, Pleo plays his own game and will ignore us anyway, Rysto, Ed and Peeker will all follow the conversation of the Day, and everyone else is being sort of quiet. I think if we start building the chatter toNight, and work on it slowly, we can completely control the conversation by Day 3. The only one of us who isn't known to be a talker is CIAS, and it's not like he has a rep for being quiet, just not one for being loud. I don't know how to use that to our advantage directly yet, but right now I don't feel like town is hanging onto anything in particular...so we have an opening to get our own agenda pushed. I really like this concept -- I've never been part of a mafia team that had enough people like that to pull it off or even really make a go of it, but I'd be up for it. Even if it backfires epically or something --well, it'd still be epic. Sometimes it can be fun to get the stuffing kicked out of you. Witness Halloween mafia. And it could go very well. Having never done such a thing before, though, I would need some guidance.
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Post by renata on Dec 3, 2010 9:35:30 GMT -6
Yes, I do. Want to hear it that is. edit: I have added a kitty to this post, because it just felt right. I was thinking of choosing to claim to be an investigator who can only find a person who has killed. It'd be an interesting role if it was real -- you'd get positives on vigilantes and serial killers; and only on the scum who actually got their hands dirty. You'd have no action Night Zero obviously; or you'd say it also worked on people who killed the same night as the investigation. For that matter you could limit it even further if you want and make it so you ONLY detect someone who's killing on the same night as the investigation. I figure it's plausible as a supplementary investigation role -- it could catch a normal godfather who had been pushed to killing, for instance, as well as a hypothetical serial killer with godfather-like powers; and it has the drawback of potentially outing the town vig. I came up with it to cover for my mad bomber role if ever caught visiting someone at night. I'd mostly be targeting quiet people and low-impact people, which would work for the cover role as well. I wouldn't want to use this in this game myself, being a goon, but it might serve for one of you who does visit people, provided you can keep it consistent. Having the tracker dead will help. Having the vig dead or outed would help even more.
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Day One
Dec 3, 2010 10:06:42 GMT -6
Post by renata on Dec 3, 2010 10:06:42 GMT -6
Here's CatinaSuit's High Priestess role rewritten to fit this idea, for instance -- as tracker, he'll probably be going after over-quiet people fairly often anyway. II. The High Priestess -- catinasuit You are the High Priestess, a skilled and visionary mistress of the Tarot. Each Night, you may delve the past actions of a fellow traveler of your own choosing. If that traveler has ever shed the blood of another, you will learn it. You are The High Priestess by nature, and an investigator by destiny. You are of The Light, and will achieve glory when the all threats to The Light have been vanquished. I could re-write the same role for any of us, though. Just scratch High Priestess, replace as appropriate, and switch mistress for master if necessary. Note for bufftabby -- there's a typo in the cover roles, "when the all threats ..." Is that also there in the townies' PMs? Note I stole the phrase "mistress of the tarot" from teh Survivor PM, but survivor is a sucky cover role anyway. I think I dotted all t's and crossed all i's ( ) otherwise; anyone who used it would just have to explain they'd asked bufftabby to clarify about Night Zero,and what it implied about vigilantes and scum who hadn't kileld yet. Another thought -- who among us has come out in favor of a name claim, anyone?
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Day One
Dec 3, 2010 10:25:44 GMT -6
Post by renata on Dec 3, 2010 10:25:44 GMT -6
Also, CIAS, you are absolutely right about Rysto. He appears to know that Pleo is not lying about being vanilla.
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Day One
Dec 3, 2010 10:39:06 GMT -6
Post by renata on Dec 3, 2010 10:39:06 GMT -6
Also, if you're reading this -- the true issue with Rysto's post is what I just said there, NOT the "scum power role" vs "town power role" NOT-PIS. It's that he's not allowing any possibility that Pleo lied *and* is town, which pretty much everyone, including us scum, is taking as plausible. Given that it's Pleo, and all. But Rysto's not doing that.
Essentially the proper conclusion of your own accusation, if you take it far enough, is that Rysto knows Pleo's vanilla role for a fact -- that Rysto is a town investigator or the beneficiary of a scum investigator's knowledge. The thing he's defending himself against, and the thing you've said you're considering, is not the true issue.
I'm not sure how far you want to push it, but letting it go on those grounds is maybe not the strongest play.
I'm not sure what's right to do about it.
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Day One
Dec 3, 2010 10:40:09 GMT -6
Post by renata on Dec 3, 2010 10:40:09 GMT -6
Although I suppose Rysto's inaccurate understanding of HockeyMonkey's accusation (Pleo and Rysto both being scum) could also fit, so maybe that works after all.
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Day One
Dec 3, 2010 11:39:13 GMT -6
Post by mahaloth on Dec 3, 2010 11:39:13 GMT -6
I'm on board for controlling the chatter.
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Day One
Dec 3, 2010 17:28:23 GMT -6
Post by bufftabby on Dec 3, 2010 17:28:23 GMT -6
Note for bufftabby -- there's a typo in the cover roles, "when the all threats ..." Is that also there in the townies' PMs? The sample PM given to everyone has it.
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